Recently (not really that recently) Michael Gray, a.k.a Arglefumph did a walkthrough for this game. This is a game I grew up with, and I love it very much.
I feel as though Michael judged it unfairly. Grant it, the game may be a little bit drawn out in some areas, but the plotline seems pretty solid to me.
Link's sister is kidnapped by the Helmaroc King. These girls are being kidnapped by Ganon in an attempt to find the true Princess Zelda. Link, trying to save Ariel, goes to the Forsaken Fortress, and attempts to battle the Helmaroc King. Link is massively over powered, and painfully unskilled at this point, so he is flung out to sea. A boat (the King of Red Lions) rescues him, and take him on many a quest. Since this boat saved Link's life, Link trusts him and thus works on these quests. Eventually he saves his sister. Then he sails off into the sunset... literally... well sorta. :P
I'll admit there are some plot holes, such as "Why can't the King of Red Lions teleport as he can in human form?" but, you know, it's a Zelda game!!! What do you expect? Sheesh people stop the hating xD At any rate, most of the sailing in the game is rather boring and quite tedious. But I think it adds to the interest. Some questions that went through my head when I first played the game are: "What will this dungeon be like?" "What, if any, new monsters will there be?" "What's the new dungeon item!?!?!?!?!"
A lot of the sailing is unnecessary and it's only if you want, say, extra life. More rupees. Stuff like that.
Now, about the dungeons.
I think that the dungeon layouts were pretty good, but that's my opinion. The rooms all have their own unique design and challenge. You're never swarmed by monsters in the earlier dungeons, and even in the harder ones it's not that bad. I'm a very cautious player, I always like to snipe things from afar with my bow, or throw bombs :D xD It usually works pretty well. Each enemy has a uniques designing, as in all Zelda games. I'm not so sure about the very first boss though. I feel as if she is a bit overpowered for a beginner boss; and maybe that;s just me and I'm a massive noob.
Just for fun I'll list the bosses and tell what I thought of each one. Here they are:
Ghoma: She was very interesting, and I liked the way you defeat her, she seemed a bit over powered considering she could be very fast and breathe fire at you. Yah... xD overall, an interesting boss. Lovely design!!!!
Kalle Demos: Okay, maybe my favorite boss, Amazing detail, stunning animation, and it had the perfect difficulty level for that stage in the game. Overall, a wonderfully executed battle.
Gohdan: What can I say? Epic. Epic epic epic epiiiiic.
Helmaroc King: Oh my goodness, a beautiful boss. The design was exquisite, and it was like Kalle over there. Perfect amount of difficulty, amazing setting. Death sequence? Amazing. And you gotta love that tail and screech <3 xD
Jahalla: ..... possibly, quite possibly, the weirdest boss I've ever fought in a Zelda game. It's a mask... with a bunch of tiny poes in it.... and it's fat. And it's weird. And it's.... It.
Molgera: Ohmagawrsh the music. THE MUSIC IS AMAZING!!!! O_O <3 <3 <3 <3 <3 <3 <3 <3
I love this boss and its music. Love it xD
Puppet Ganon: (Puppet form) A strange battle, but interesting. (Spider form) Very fun, watching the reflection spin... Spinnnnyyyy o-o (Molgera form) ... I hate this battle.... so hard.... GAH >:O
Ganondorf: Amazing setting, the stage slowly flooding, (sorta XD) and all the while, the sound of water coming down around you. Epic. Truly Epic. The ending, amazing, but really sad.
Now for my favorite to least favorite:
Gohdan - Helmaroc King (tiiiie)
Puppet Ganon - Ganondorf (tie xP)
Okay, thanks for putting up with me, I'm sorry it took so long for me to make a post, but I have been beyond busy, and into the realm of slaving XD